
This set of rules is designed to ensure that the tournament is conducted in a fair and professional manner, with all participants on an equal footing. It is important that all players abide by these rules, as failure to do so may result in disqualification.
Qualifier Rules
- Accessories such as bags/wings must be removed during the game to ensure fairness.
- All participants must use the basic/default Audition Avatars (including Face).
The map used during the tournament will be Hip Hop Street, and players must keep the map turned on to avoid any unfair advantage, otherwise will be disqualified. - The Metronome item is strictly prohibited during the tournament, and players must register with an account without Metronome during registration.
- All players must use the default PC specifications to ensure an equal playing field.
Shader option is included in the latest update of Audition Next Gen PC and will be automatically used during the tournament. Any tampering or modification of Audition Next Gen files and folders is strictly prohibited to ensure fair and equal gameplay for all. - Players are PROHIBITED to bring and use their own personal peripherals, including keyboards, mice, and headsets, during the tournament. Peripherals will be provided.
- In the event of peripheral issues, players should alert the event marshals immediately. However, the game should not stop playing until a decision has been made and announced in the game chat.
- In the event of abnormalities in the PC that affect gameplay, players should inform the event marshals via in- game chat. Re-match requests will not be entertained once the game has ended unless there is a global lag.
- Potential rematches for legitimate disconnections will be on a case-by-case basis and not guaranteed. The decision will be based on any potential foul play, as well as the score at the point of disconnection and the estimated projected score towards the end of the game.
- Intentional disconnections such as ALT F4 will result in a 0 score for that round.
Participants must adhere to the Game Policies of Audition Next Gen PC throughout the tournament, and failure to do so will result in disqualification from the tournament and potential ban from future tournaments. Should there be any participant’s account be suspended during the tournament period, the player will be automatically disqualified. Audition Next Gen Game policy can be found at http://bit.ly/ANLGamePolicy20200611 - Event Marshals have the full authority to issue warnings or disqualify any players caught breaching the rules above.
- Audition Next Gen team reserves the right to change event mechanics at any given time, of which you may or may not be promptly updated.
Qualifiers Team
Qualifying Round (16 teams – 3 players/team) | ||
Round 1 | Round 2 | |
Song | All Audition (artist) songs (120 BPM – 150 BPM) | |
Mode | Team – Choreography Crazy 4 | Team – Sync 8 |
Additional | OFF CHANCE | |
Criteria | Score based – Combined total score of round 1&2 | |
Remarks | Top 8 teams with the highest combined scores of 2 rounds will advance to quarter finals |
Quarter Finals (8 teams – 4 rooms) | ||
Round 1 | Round 2 | |
Song | All Audition (artist) songs (120 BPM – 180 BPM) | |
Mode | Team – Sync 8 | Team – Choreography Crazy 8 |
Additional | OFF CHANCE | |
Criteria | Score based – Combined total score of round 1&2 | |
Remarks | Top 4 teams with the highest combined scores of 2 rounds will advance to quarter finals |
Semi Finals (4 teams – 2 rooms) | |||
Round 1 | Round 2 | Round 3 | |
Song | All Audition (artist) songs (120 BPM – 180 BPM) | ||
Mode | Team – Sync 8 | Team – Choreography Crazy 8 | Team – Choreography Freestyle-C |
Additional | CHANCE 3 | ||
Criteria | Best of 3 | ||
Remarks | Team in each room that scores 2 first will prcoeed to Finals |
Finals (2 teams) | |||||
Round 1 | Round 2 | Round 3 | Round 4 | Round 5 | |
Song | All Audition (artist) songs (120 BPM – 180 BPM) | ||||
Mode | Team – Sync 8 | Team – Choreography Crazy 8 | Team – Choreography Freestyle-C | Team – Choreography Crazy 8 | Team – Sync 8 |
Additional | REVERSE CHANCE – CHANCE FREE LVL | ||||
Criteria | Best of 5 | ||||
Remarks | Team who secures 3 rounds first will be the representative for the leg where the qualifier is held |
Qualifiers Individual
Qualifying Round (~48 Participants) | ||
Round 1 | Round 2 | |
Song | All Audition (artist) songs (100 BPM-140 BPM) Songs will be randomized by the marshal / GM assigned. All 8 rooms will have the same song per round |
|
Mode | Choreography Crazy 4 | Sync 8 |
Additional | NO CHANCE | |
Criteria | Score based – Combined total score of round 1&2 | |
Remarks | Top 24 players with the highest combined scores of 2 rounds will advance to quarter finals |
Quarter Finals (24 participants / 4 rooms) | ||
Round 1 | Round 2 | |
Song | ||
Mode | All Audition (artist) songs (120 BPM-140 BPM) Songs will be randomized by the marshal / GM assigned. All 8 rooms will have the same song per round |
|
Additional | NO CHANCE | |
Criteria | Score based – Combined total score of round 1&2 | |
Remarks | Top 12 players with the highest combined scores of 2 rounds will advance to semifinals |
Semi Finals (12 participants / 2 rooms) | |||
Round 1 | Round 2 | Round 3 | |
Song | All Audition (artist) songs (120 BPM – 180 BPM) Songs will be randomized by the marshal / GM assigned. All 8 rooms will have the same song per round |
||
Mode | Sync 8 | Choreography Crazy 8 | Freestyle Battle-C |
Additional | Reverse 3 Chance | ||
Criteria | Ranking system – Combined Ranking points | ||
Remarks | Top 3 per room with the most ranking points will advance to Semifinals. If there is a tie in ranking points, the player with the highest total combined score will advance. |
Finals (12 participants / 2 rooms) | |||||
Round 1 | Round 2 | Round 3 | Round 4 | Round 5 | |
Song | All Audition (artist) songs (150 BPM~) | ||||
Mode | Sync 8 | Choreography Crazy 8 | Freestyle Battle-C | Choreography Crazy 8 | Sync 8 |
Additional | Reverse 3 Chance | Reverse 3 Chance | No Chance | Reverse 3 Chance | Reverse 3 Chance |
Criteria | Score based – Combined total score for round 1-3 | ||||
Remarks | The player with the most ranking points will be the representative for the leg where the qualifier is held |
Qualifiers
Leg Qualifiers Champion Reward – Egypt Emperor/Empress
TEAM CHAMPION 6,000 php
INDIVIDUAL CHAMPION 2,000 php
MINI MATCH CHAMPION 2,000 php
Free Door Prize Rewards
Indefinite Outgoing Retro Couple Style + 30Days Date Food DJ
This tournament series will feature qualifier legs held across various locations, leading to an epic Grand Finals showdown to determine the Overall Champion.
Kickoff Event: April 13 at SM North Edsa (This event will focus on a showmatch only and will not feature any official qualifying matches).
Leg Tournaments:
Pasig City – April 27
Cavite City – May 10-11
Cebu – May 17-18
Davao City – May 24-25
Baguio City – June 7
Sta. Rosa, Laguna – June 14
Makati City – June 14-15
General Santos City – June 21